[starbase ogg]

Tactical StarBase ogg

These pages are maintained by Frank Niessink.
Last updated on 26 feb 1996.
I've taken part in some NATO games lately, and I've noticed that a base ogg doesn't need to be ended with a 'GULP!' to be succesfull. I wonder if anyone has noticed (of course they have), but even the ET seems to rush to their base when it is ogged. So maybe it's a good idea to introduce the 'tactical base ogg'.

Tactical StarBase Ogg When the enemy base comes close to the front, and you have a spare carrier and some armies, ogg the base with 5 players! Most of the time, the carrier will be able to take planets unescorted, because all enemies will rush to their base to safe it. To make it completely succesfull, the captain should announce a 'final wave', in which not the base, but the defenders with kills are ogged. Result: one or two planets taken, and the base driven back in his/her own core. Of course, if the ogg seems to be succesfull enough, the captain can change it to a full base ogg, to kill the base.

What do you, the real netrek nerds, think about this twink-idea? Has it been proposed earlier, has it been tested, and found ineffective? (Hard to imagine, it worked against the ET).

Sjoerd (Zwa)

Comment 1 I am sorry to say that this is an old idea. It can be very effective though, but it is not that easy to implement. Good teams know of this and save some controller to stop an easy take of some important planet.

Jens

Comment 2 Base oggs IMHO need every man. If you only wanna push back the base you can do it with 3 guys. Good teams know that the enemy carries and if the base is empty it can die. And you should know that ET base defence and ogging is not the finest in netrek history. HE with a Rick base and a Seven Samurai(+1) setup had a base at the front all the time. It was great to see Rick ruling DEN in a FED-ORI(HE) war.

Heiko