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| Introduction |
Clue is the word that Netrek players use to indicate how much
understanding one has of the game. Players that know what to do in
different situations are considered cluefull, players that
fool around are often called clueless twinks. These pages
contain articles and notes that might help you to raise your
clue-level.
A word of thanks to the people that contributed knowingly or unknowingly to this collection. If you feel something is missing or you have a piece of your own work that fits in here, please contact me.
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| General articles |
Get a clue: Tips for beginners and clues.
Tips from the DrD. How to help your team win, by Bert Enderton.
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| Strategy |
The basics of Netrek strategy and different possible strategies
are discussed by FillInTheBlank in Netrek
Strategies.
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| Tactics |
Other authors express their opinions on the usability of different
tactics in different situations: Last Planet Stand (LPS). Tactical Starbase Ogg. Scout dropping. Scout bombing. Overtime Tactics. Using a frontline StarBase. Where to base. A space control algorithm.
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| Skills |
Notes on skills that are necessary to be(come) a cluefull Netrek
player: Planet taking. Plasma. Phaser locking. How to base.
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| State of mind | Zen and the art of Netrek? Maybe. But it is clear that to
be a winner, a team needs more than players with good individual
skills. Useful. Patience. Oneness.
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| Other Clue Sites/Sources |
Red Shirt's guides to
Netrek. KIA's Clue Guide. If you're from Europe be sure to subscribe to the euroclue mailinglist. The address of the mailinglist is: euroclue-l@risc.uni-linz.ac.at. To subsribe send a mail to: listserv@risc.uni-linz.ac.at with in the body: SUBSCRIBE EUROCLUE-L <your_handle> The newsgroup about Netrek: rec.games.netrek.
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| Miscellaneous |
Stuff that didn't fit in any other category. Probably because it
has nothing to do with clue. Ship statistics. Clue ranking. How to piss off clue. Explanation of INL stats. Network traffic generated by Netrek: Bytes per second and Packet length distribution. |